Wednesday 19 November 2014

Moodboards for Characters and Visual Assets for Bible

I began bringing together several moodboards for characters, weapons and vehicles.
I looked at a range of  sources and I wanted to have characters that were inspired by animals and astronomy constellations as these are areas of personal interest. These sources helped fit in with the recurring themes of Order and chaos. Furthermore many characters and stories have been influences or based off material that predates them.



My plan was to design a team of five characters, similar  to the Three Musketeers. I also included my earliest memories of the five man band trope in the above moodboard such as the Power Rangers and Gundam Wing.


Mood board of four of the characters excluding the fifth one using star constellation as inspiration.


For the fifth character, I was wanting a strong minded female character who helps the team with maintenance and scientific elements.



The top half of the moodboard is for Violet de Hispagne and the bottom half is for her daughter Tiffany. I looked at female characters who were antagonists but I also considered those who were seen more as Anti-villains where they do bad things to achieve good things. In this case, I intended for Violet to be an unlikable character but we learn that she's actually planning of doing something that could redeem her. Violet's character was to be a strong female who has a quite stern but is a menace in combat and can be intimidating without speaking a word. That is why I considered Anakin Skywalker to be a source of inspiration.


My idea for the Empress was that she's an enigmatic figure who has been around since the dawn of time and has chosen to lead an empire and attempt to unite the world in her name. She shares high authority over her subjects and possess abilities in which no other can master such as the use of advanced telepathy and telekinesis. So for her enigmatic side, I wanted her to have her face covered at all times. To tie in with the theme of chaos, I chose to base her true form off mythological creatures whose body parts are based off different animals.One example of this a Manticore, Sphinx or chimera. However she'll wear  robe to show that she's a civilized superior figure. I looked at a Protoss character because I intended for this character to wear Armour once she's revealed her true form.

Tuesday 18 November 2014

Body Language

Here is a link to a guide on Body language. This will come in handy when I work on the character design.

http://www.study-body-language.com/using-body-language.html

Protagonist Traits

To help make my min protaonist more of a protagonist I'm needing to think of areas that could help flesh him out.

"

Here are ten ways you can turn your protagonist from good to great:


1. She has a problem that needs solving


You'd think this would be obvious, but I’ve seen plenty of manuscripts where the protagonist could have died on page one and the story would have continued without missing a step. Make sure the protagonist is the one with the problem that has to be solved. No one else can solve this problem (or solve it as well as she can) and she’s central to the entire issue. 

2. He has the ability to act


Protagonists who do nothing but react to the situation are boring. A good protagonist makes things happen and moves the story along through his actions and choices. If your protagonist isn’t in a position to affect change, consider how you can adjust it so he is. 

3. She has reasons to act


Plenty of people might be able to do something, but unless they have a good reason, it starts to stretch credibility why they would get involved in something that clearly doesn’t matter to them. Imagine how unrealistic Die Hard would have felt if John McClane hadn’t been a cop and hadn’t had a wife being held hostage by bad guys. Why on earth would he have risked his life if there wasn’t a good reason? If your protagonist is risking her life or happiness, make sure it's for a reason readers will understand. 

(More on raising your stakes here) 

4. He has something to lose


Just having a reason to act isn’t enough. Losing something that matters is a powerful motivating tool and will force your protagonist to do what he normally wouldn’t. He'll take risks he'd never take if he didn't have this consequence hanging over his head. It'll also make readers worry that he might suffer those consequences and lose what matters most to him. 

5. She has something to gain


This is an important aspect of the story’s stakes that's sometimes forgotten or not thought through well enough. Watching a protagonist not lose has its merits, but when was the last time you went to a sporting event to see if your team didn't lose? Readers want to see a protagonist rewarded for all her hard work and sacrifice, and a reason for her to keep going when everything tells her to give up. 

6. He has the capacity to change


Character growth feeds the soul to the story. It’s what turns it from a series of plot events to a tale worth telling. A great protagonist has the ability to learn from his experiences and become a better (though not always) person. He won't be the same person he was when the story started. 

(More on creating strong character arcs here) 

7. She has a compelling quality


Something about the person is interesting. Maybe she’s funny and likable. Maybe she’s twisted and fascinating. She might have an unusual talent or skill, or a unique manner about her. Whatever it is, there’s a quality that makes a reader curious to know more about her. Often, what's compelling is also contradictory, and wanting to know how these two things work together is what keeps readers hooked. 

8. He has an interesting flaw


Perfect people are boring--it’s the flaws that make them interesting. Flaws also give you an opportunity to show character growth and give the protagonist a way to improve himself. Maybe he knows about this flaw and is actively trying to fix it, or he has no clue and change is being forced upon him. Maybe this flaw is the very thing that will allow him to survive and overcome his problems. Or the cause of the entire mess. 

9. She has a secret


Open-book characters are too predictable, and predictable usually equals boring. If the protagonist is hiding something, readers will wonder what that secret is and how it affects the story. Let your protagonist be a little cryptic until readers are dying to know what her secret is. 

(More on raising the tension through secrets here) 

10. He has someone or something interesting trying to stop him


A protagonist is only as good as the antagonist standing against him. Where would Sherlock Holmes be without Professor Moriarty? Dorothy without the Wicked Witch? Buffy without Spike? A great protagonist needs someone worth fighting or his victory is meaningless. Think of your antagonist as the opposite of your protagonist. The dark to his light, the evil to his good. Match them well for a villain readers will love as well as hate. 

A protagonist who knows what she wants and makes the story happen is a far more compelling character than one who sits around and waits for the story to happen to her. Make sure your protagonist is more than just someone in the middle of a mess."

(Hardy, 2013)

Hardy, J. (2013). 10 Traits of a Great Protagonist. [Blog] Fiction University. Available at: http://blog.janicehardy.com/2013/06/10-traits-of-great-protagonist.html [Accessed 18 Apr. 2015].

Economy Research

For how the world's economy could work in my story world. Here are a series of notes, I've taken in regards to this subject.

How does our economy work?

http://www.economicsonline.co.uk/Global_economics/Why_do_countries_trade.html

http://wiki.answers.com/Q/How_does_the_economy_work

Supply and Demand

Why would a country trade?

Here is a link to different forms of economies in Fantasy worlds.

http://www.elfwood.com/tutorial/9520658b-303f-dd2f-e542-69ad4579ff50/creating-fantasy-and-science-fiction-worlds

The main thing I should consider is that this should be focused more on character design and not on Story world building alone. Therefore, I believe I do not need to go into this level of depth for story building in this project.

Iterations for Visual Statement

Here are a series of different approaches that I can make to my visual statement.

The following are several things that I want to always mention in these statements.

  1. It's a Character Design Portfolio
  2. The characters express the themes of Order and Chaos
  3. I want to provide some story context enough information to inform the reader of whereabouts this takes place and when..
Iterations of Visual Statement
  1. A portfolio of characters presented in a structure which provides story context and expressed the Order vs Chaos trope.
  2. A collection of Character Design which express the themes of order and chaos and is presented in the form of a Visual Guide.
  3. An anthology of Believable and distinctive Characters which  convey the themes of order and chaos.
  4. A guide which features believable characters which express the themes of order and chaos and provides story context in a visual format.
  5. A Character Design portfolio which expresses the themes of Order and Chaos and provides visuals which establishes the story context.
  6. A portfolio of believable characters which provides story context and expresses the themes of Order and Chaos.

The runners up were:

6.  A portfolio of believable characters which provides story context and expresses the themes of Order and Chaos.
1.  A portfolio of characters presented in a structure which provides story context and expressed the Order vs Chaos trope.

Final Iteration

A portfolio featuring characters which fit within in a story context that expresses themes of order and chaos.

Thursday 6 November 2014

Vision Statement Initial Development

Project Aim

I'm wanting to carryout a character design project based off a controlling idea and presenting my work in the form of a Story world bible.

I will use the story world bible to tell in summary the world in which characters inhabit and share some details about which factions they belong.
However I need to ensure that this is more focused on the character design side than the story world side. I'm using story world building as a way to give my characters context.

A character design project informed by story context to create authentic and believable characters.

I spoke with my lecturer Brian, and he suggested that I consider looking at a controlling idea to help with structuring my visual statement.

Controlled idea

Even in a futuristic world enriched with order,chaos will always be present.

Why am I making this?

Based off my experience in reading manga and stories which feature certain themes like Lying and Madness, I've always had some fascination of seeing such themes being told in different ways. I even noticed in shows that character reflect these themes some form or another. I've always wanted to create some world filled with compelling characters and follows an interesting story with certain twists and turns. The story world building elements will help me gain a better understand of how I can create new worlds as well as introduce me to know issues that I would need to address, Furthermore having this knowledge will help me reinforce my creativity for when it comes to character design.

Tuesday 21 October 2014

Brief Summary- Main Project Target

The main focus for this project would be me producing a visual overview of this story world.

This will feature a few illustrations which help paint a picture of this concept and the world in which the characters inhabit.
These illustrations will feature characters, environments and vehicles. When I refer to vehicles, I mean vehicles like armored suits to allow travel and flying ships.

As the direction may change and there will be time constraints, I should aim to have all the primary characters established and designed.

There will be three groups that I will focus on.
  1. The five mercenaries affiliated with the neutral faction
  2. The Tundran Faction
  3. The Imperial Faction
For the mercenaries, I was wanting to follow the trend of the five man band trope where each character has some unique abilities. I wanted to redesign the following characters:
  1. Johnathan Orion,the team leader.
  2. David Gresley, the leader's best friend and expert swordsman.
  3. Issac, the strong man of the group.
  4. Zath,the genetically engineered team member who uses telepathic abilities.
  5. Laura, the team's engineer and scientist.

The Tundran Republic has more diversity than the Emprie ,so there will be different ethnic races in this faction.  For the Tundran Faction I'll design the characters:
  1. Cassandra O'pier, Commissar for the Tundran Navy
  2. Ursula Dimitriv,Senior Commissar of the Tundran Navy
  3. Samuel Oryol, Blind Prime Commissar of the Tundran Navy
The Empire considers themselves to be the people who shall lead humanity into the future.Their aim is to unite the diverse factions of the world under a single banner.
  1. Duquesa Violet de Hispagne, Duchess of the Hispagne Province and head of Imperial council
  2. Tiffany de Hispagne, Daughter of Violet De Hispagne
  3. Oliver Schäfer von Rundkopf , General of the Rundkopf Legion

Animal Inspired Character Traits

9/10/14

My characters were originally meant to be anthropomorphic. However I've done that sort of style for some time and I believe that it would be good for me to try and design human characters for a change but I was wanting them to share some elements of certain animals in regards to colour, silhouette and personality.
Below are a collection of notes on the traits which are associated with each animal. These traits can help me when its comes to writing up these characters'  bios in future.

Character: Zath 
Species: Snake:

  • Cycles
  • Rebirth
  • Patience
  • Fertility
  • Eternity
  • Balance
  • Cunning
  • Intuition
  • Awareness
  • Healing
  • Intellect
  • Protection
  • Solemnity
  • Rejuvenation
  • Transformation
  • Occult (hidden) Knowledge
  • Male/Female, Yin-Yang, Duality
  • assertive power masculine


Character: Johnthan and Cassandra 
Species: Fox:
  • Small to medium size
  •  Autonomous
  •  Generous
  •  Creative
  •  Flirtatious
  •  Procrastinating
http://animalinyou.com/fox
  • cunning
  • strategy
  • quick-thinking
  • adaptability
  • cleverness
  • wisdom
  • focus
  • determination
  • right-action




Character: Isaac 
Species: Bull

  • Physical power 
  • Stability
  • Virility
  • Strength
  • Stamina
  • Provision
  • Confidence
  • Fertility

  • Helpfulness
  • Determination
  • powerful in spiritual presence

Character:Dave 
Species: Eagle
  • Opportunity
  • Protection
  • Guardianship
  • Masculinity
  • Dominance
  • Control
  • Freedom
  • Community
  • Command
  • Action
  • Authority
  • Skill
  • Focus
  • Determination
  • Vision
  • Power
  • Liberation
  • Inspiration
  • Ruler
  • Judgment
  • communication and thought

Character: Laura 
Species: Cow:
  • Patience
  • Nourishment
  • Abudance
  • Fertility
  • Female Power
  • Potential
  • Possibility
  • Calming
  • Grounded
  • Provision
  • Beginnings

Character: Imperial faction 
Species: Dog
  • Courage, 
  • Persistence, 
  • Virility
  • Fidelity
  • Loyalty
  • Assistance
  • Intelligence
  • Obedience
  • Protection
  • Community
  • Cooperation
  • Resourcefulness
  • Communication
  • Sensory Perception
  • Good Luck
  • Loyalty, 
  • Obedience 
  •  Prosperity.

Character: Ursula 
Species: Bear
  • Because the bear is cautious, it encourages discernment to humankind.
  • Because of a fierce spirit, the bear signals bravery to those who require it.
  • Because of its mass and physical power, the bear stands for confidence and victory.
  • Because it prefers peace and tranquility (in spite of its size), Bear calls for harmony and balance.
  • Power
  • Courage
  • Freedom
  • Protection
  • Motherhood
  • Discernment
  • Childbearing
  • Resourcefulness
  • Unpredictability

Character: Oliver
Species: German Shepard

  • strong, courageous and obedient
  • tenacity, intelligence, loyalty and focus
  • direct and fearless expression
  • self confidence 
  • their devotion is life-long

Characters: Violet and Tiffany De Hispagne
Species: Cocker Spaniel
  • polite to strangers
  • crave companionship
  • energetic
  • sociable





  • Storyworld Building Plan

    I've been thinking about my Creative Research. In regards to scope, I should aim to make a guide for a story world based on a comic concept I made for last year's Graphic Design project.  I want to make this a project focused on story world building as well as character design. Therefore I'll need to produce some visuals to allow others to understand what my story world is about.

    One other thing that I can do is look at examples of existing story worlds.

    Based on this article, I found about the rules of story worlds, I should consider :

    • Locations
    • Stories
    • Characters
    • Themes
    • Overview
    • Visualisation
    http://www.bellyfeel.co.uk/bfblog/2011/11/16/inside-a-storyworld-bible/
    I also found this article about areas to avoid during the creation process.
    21/10/13
    In the book "The Kobold guide to Worldbuilding" ,there is an essay called "How to Write a World bible (Or how to keep it all straight) by Scott Hungerford(2012). In it, he discusses the layout for a Storyworld Bible. He says that the bible is split into three sections, one for the world, the characters which inhabit it and the appendices.

    In the World section ,the things that should be covered are:
    • The name of the world
    • An introduction to the world
    • The races and cultures
    • The technology and communication.
    • The currency and economy system . i.e what is a coin called?
    The Character section should have:
    • Summary of characters-key rulers
    • The beasts and Antagonists of the world
    The Appendices section should contain:
    • Timeline of the world's history.
    • Key events 
    • The world map featuring borders and land marks
    • Glossary of terms,names,places,creatures,vehicles
    • List of terms that people need to know
    My aim for this is to simplify my idea and provide certain visual elements to get my concept across.


    For the character section, I'll have an image featuring the characters with summaries beneath them. As there are three factions, I'll need three pages each containing the images of characters from that faction and a summary beneath them.

    References

    Hungerford, S. (2012). How to write a World Bible. In: J. Silverstein, ed., The Kobold Guide to Worldbuilding, 1st ed. Kirkland: Wolfgang Baur, pp.105-109.

    Wednesday 8 October 2014

    Week 3 - Presentation Feedback

    22/9/14

    I made my talk today about my concept for Creative Research.

    Brian's response was that he was still interested in the idea of character design or story world building. He asked which idea I would be focusing on. I seem to have difficulty making my primary focus for my project clear to my lecturers. As I wish to become a character designer, I wanted this to be my main focus but I wanted to have some story world building knowledge on the side to help me construct better characters and provide context.

    The other lecturer liked my original work and the only thing he wanted to comment on was my involvement of a target audience. He basically said that there was no need for this because I wasn't going to be producing and selling it. He concluded by saying it's my concept so I choose what it will be about.

    Thursday 18 September 2014

    Vision Statement Research

    For my project, I will need to know my vision statement. The statement will need to be 20 words long. Here is a link to some examples of vision statements.

    http://topnonprofits.com/examples/vision-statements/

    Creative Research Project Week 1 and 2

    Week 1- Creative Research Brief

    I had my first lecture about Creative Research. Here is the brief for it.

    Brief Description


    The aim of this module is to provide the students with the ability to undertake a research project driven by the student’s choice of subject specialisation.


    This coursework is designed to develop student research practice through exploration of research methods and methodologies (processes) across digital media sectors. Student will identify and propose an area of specialisation within which they will present sustained research activity. The student will demonstrate contextual awareness, subject specialist knowledge and critical ability in their exploration of a digital media research project. Students will be required to select research practices appropriate to the proposed project. Communication and dissemination through exposition is an integral part of the project.

    Brief Description


    The aim of this module is to provide the students with the ability to undertake a research project driven by the student’s choice of subject specialisation.


    This coursework is designed to develop student research practice through exploration of research methods and methodologies (processes) across digital media sectors. Student will identify and propose an area of specialisation within which they will present sustained research activity. The student will demonstrate contextual awareness, subject specialist knowledge and critical ability in their exploration of a digital media research project. Students will be required to select research practices appropriate to the proposed project. Communication and dissemination through exposition is an integral part of the project.



    Tasks


    Semester 1 Overview                The student will choose an area of enquiry that inspires and motivates them. The nature and level of enquiry is expected to evolve throughout the course of the academic year in response to critical self-reflection as well as staff and peer feedback.


    Semester one emphasises the need for strong process and its correlation to high quality fully realised project outcomes. By the end of semester one the student will be able to discuss the position and direction of enquiry and formulate a clear vision statement. This will be based on the emergent logic of the students own practice. A large body of work must be developed reflecting extensive practice based enquiry and/or mode of study appropriate to the discipline. The construction, deconstruction and critique of material are required throughout the semester in order to create a well-founded project.


    The work should inform and develop the students practice. The student will develop knowledge of the context in which their work sits and use this to inform their work and practice.

    The chosen subject matter should engage with high level ideas and themes. The questions raised through enquiry should demonstrate a critical awareness of complex and contradictory issues or arguments in the field of study. The work should reflect the students’ position and arguments in relation to these contextual views.


    Communicate your ideas using developmental work (eg Annotated sketchbooks with visual research or production documentation) collated during your investigation to demonstrate your understanding of:

    1.     The chosen area of exploration

    2.     The ideas you are expressing or challenging

    3.     Outline area(s) of appropriate contextual research

    4.     Examples of appropriate practice based process


                                                   


    Presentation 1             Present a summary overview of the area of enquiry. What is the research area and mode of practice. What questions, problems or challenges do these present? Discuss ways in which you might develop a research project that allows you to address these.

                                        (Hint: Think about the level of enquiry, what inspires you and why.)


    Feedback week 7 (semester1)   You should have a clear vision statement and prepared material to illustrate your designs for the project. You may have interim completed images and documentation at this stage but you are expected to have developed your ideas through a range of media tests and concept sketches.






    Presentation 2              Discuss your vision statement for your project (aim of your project). This should be a clear and concise phrase that summarises the contextual framing of the project and explains what you are creating and why.

    Demonstrate a critical awareness of your methods and process methodology. At this stage your justification shall be supported by an extensive and well documented portfolio of visual and written material.

                                       


    Blog                             Note: You will maintain an on-line journal in the form of a blog throughout the module in order to reflect consistent and in depth engagement with the project. At the end of semester one the blog should reflect the large body of work which you have distilled into your presentation. This will be used as supporting evidence to your conference style talk.



    Semester 2 Overview                The nature and level of enquiry is expected to evolve throughout the course of the academic year in response to critical self reflection as well as staff and peer feedback.

    A large body of work must be developed reflecting extensive enquiry. The work should inform and develop the students practice in relation to supporting theory. The student will further develop their contextual awareness. The work should reflect the students’ developing position and arguments in relation to the context within which the work sits.

    The students’ will defend their work through visual and written language appropriate to the chosen field. The student will be able to discuss the position and direction of enquiry that responds to their vision statement. This will continue to develop based on the emergent logic of the students own practice. The construction, deconstruction and critique of material are required throughout the semester in order to develop a well-founded project.


    The work will demonstrate evocative, expressive and professional response(s) to the high level ideas and themes addressed by the project. The response to questions raised through enquiry should demonstrate a critical awareness of complex and contradictory issues or arguments in the field of study. The student will develop and discuss a range of conclusions in visual and written form.

    The final design solution should be intellectually challenging and/or provocative demonstrating the student practitioners own style and voice.


    Demonstrate the convergence of selections in the development process. Use appropriate materials to illustrate the development of design ideas. By this stage you should have mapped out your processes and focus on creating design solutions. These should demonstrate coherence and focus that benefit from semester one formative feedback and represent a substantial development in the project from semester one.


    Using development materials and blog communicate the development of design ideas for the project. You should be converging on completed design solutions at this stage. You are expected to have developed the range of ideas, experimental work and concept material available for a critique discussion. These should demonstrate coherence and focus that benefit from formative feedback and represent a substantial development in the project. You should be able to present some initial conclusions for discussion.



    Feedback week 7 (semester2)   You should be converging on completed design solutions at this stage. You are expected to have developed the range of ideas, experimental work and concept material. These should demonstrate coherence and focus that benefit from formative feedback and represent a substantial development in the project. You should be making some initial conclusions.



    Presentation 3              Discuss the design solution in its most advanced stage. Defend the work in reference to the vision statement and arguments developed in the essay.



    Submissions Deadlines, Formats & Weighting 




    Research Portfolio (Design solution) (40% weighting):


    A portfolio of final practice based outcomes must be submitted. Depending on the project methodology (process) you may have a number of works (eg media tests) at interim points throughout the year). Final work will vary dependant on your discipline, but may be in the form of film, level designs, game design and production documentation, proof of concept, character animations, interactive media etc. This work will be fully resolved, polished to professional exposition standards.


    Format: Submit the portfolio in one compiled zip file. Ensure that content can be viewed on University computers. Real-time work should be submitted in an accessible format. All work should be viewed capable of being viewed on University computers.

    Submission Deadline: by 4pm Friday 25th April 2015







    Research Exposition (Total weighting 60% comprised of the following):

    Exposition provides additional explanation as to the rationale behind the practice based work. Through the presentations, blog and essay you will give insight into the thoughts and processes behind your work and provide evidence of iterative development of the practice based portfolio.   


    ·         Presentations

    You will make three formal presentations of your work through the year (Ensure you know when you are presenting. Check your times in the timetable on blackboard).


    • Presentation 1


    Format: This will be a Pecha Kucha style presentation to staff and peers


    Submit the presentation slides to blackboard before Monday 22nd September 2014


    ·         Presentation 2 


    Format: This will be a formal conference style presentation to staff and peers. 5 Minute presentation 2 minute Question & Answers



    Submit the presentation slides to blackboard before Monday 24th November 2014


    ·         Presentation 3             


    Format: This will be a formal conference style presentation to staff and peers. 5 Minute presentation 2 minute Question & Answers


    Submit the presentation slides to blackboard before Monday 13th April 2015

                           


    &νβσπ;&νβσπ;&νβσπ;&νβσπ;&νβσπ;&νβσπ;&νβσπ;&νβσπ; Blog


    You will create a blog dedicated to your work for AG0982A Creative Research.. Maintain a blog for the duration of the module. The blog reflects engagement with process and will develop throughout the project.

    The blog should demonstrate the methods and processes used to develop the project. Regular posts of visual experimentation and idea generation should be posted. The blog should provide evidence of exploration of questions and ideas. Visual experimentation, interim iterations of work such as media tests must be accessible via the blog. Contextualising reference material must be posted.

    The written material will demonstrate your engagement with writing as a research method. This should be in a variety of forms such as diary entries, journal entries, notes of critique, reviews and short essays. Formal critical language and terminology should be used.

    Evidence of selection and application of a variety of methods must be posted.

    Adopt formal critique and language to enhance the authority of your written work.




    To submit a blog for assessment type in your name, blog URL and attach a blog PDF, or state that it is a BlackBoard blog and hit submit.


    Final Submission Deadline: by 4pm Friday 25th April 2015


    ·         Essay

    A formal written piece of work in which you will discuss a well formulated artistic vision with supporting arguments. This should express a clear philosophical creative exploration of high level issues and questions. Suggested word count (1200-1500words)

    Format: You will submit an electronic copy of the essay, which is word-processed using a main body font size of between 10 and 12 pt with appropriate margins. Ensure your essay has been carefully checked for spelling and grammar. All reference material must be properly cited in accordance with the Harvard style. Please note that the electronic copies will be scanned electronically so please ensure you reference your work correctly to avoid any plagiarism issues.

    Final Submission Deadline: by 4pm Friday 25th April 2015



    Attendance and Participation

    Attendance and participation in the presentation sessions are compulsory and non-attendance without a valid reason will be viewed seriously. If you have a valid reason and are unable to attend, you must get approval both from your program and year tutor and fill in an Absence Certification Form (from the School office). Normally, you will be expected to ask for an exemption before the presentation date.


    Submission


    Each student should submit digital copies of the written elements of the project to Blackboard. These should be word-processed using a main body font size of between 10 and 12 pt with appropriate margins. Please ensure all third party information within reports is referenced appropriately to avoid issues with academic deceit.  Please see the library guide to report writing for full details of how to format your work.


    All work submitted must be clearly labelled.  Name, student identification number, module number and title, and module deliverer must be displayed clearly on all pieces of work.


    Submissions should be posted to Blackboard no later than 4pm on the due date. Refer to the AMG Student Handbook for further details.


    Week 2- Project Thoughts

    For my Creative Research Project, I am aiming to continue on with this comic concept I made for a graphic design project when I studied at Carnegie College, Dunfermline.

    My concept is about a band of mercenaries lead by John Orion, who are trying to make a living in a world where two major superpowers are fighting each other. The mercenaries themselves are independent but are careful when choosing their clients. Even if they acknowledge how corrupt their clients are, they always find a way to double cross them. One other aspect to mention was that this concept takes place on Earth-like world in regards to atmosphere and environment. The inhabitants are anthropomorphic, i.e. they are animals that have human characteristics.

    I feel that this project would be an ideal opportunity for me to work on multiple character designs that I have not yet made for the concept.

    When I came up with this concept, I took inspiration from a vast range of sources. It started with webcomics that featured anthropomorphic characters. Animation for different styles has been a major inspiration in regards to ideas and style. As a gamer, I have looked at many games which have rich lore. As a result,these are a great place for inspiration.

    I feel that character design is a strong specialty for me and it will come in handy in future. Although some character sheets are out of date I'd like to take this opportunity to improve my art style and adjust the way I draw anthropomorphic characters.

    Although I am aware that there are anthropomorphic featured in animations ,games and even comics,sometimes these are aimed at  kids. However I plan to have my project aimed at an older audience. There have been examples of anthropomorphic concepts which have been targeted at older audience. Blacksad (2000)  and Grandville(2009) are examples of these.

    I originally intended for my concept to be represented in the form of a comic. I've had experience with drawing webcomics but I've learned that it can take a long time to complete a 20 page comic, so I've changed my project overview.  I've changed it to a story world bible and intend to add some foundation to my concept by introducing new characters, environments, vehicles and weapons.

    I also wanted to use visual aids to show people who thee characters are and which faction they are associated with. So for that I intend to make a series of illustrations for characters, weapons ,vehicles and environments if I have time.